![]() ![]() That’s definitely appreciated, and means you’ll rarely get frustrated. “To that end, checkpointing is generous, so if you miss a jump or get killed in combat, you’re generally only moments away from where you died. It’s simple stuff, and the game decides when and how you use these abilities, but they’re engaging nonetheless, and in line with what Knack 2 wants to be – a well-paced action platformer with puzzle elements, in which the player is always making progress. And if you shift back to small Knack from any of these forms you’ll leave behind a statue that can be used to weigh down switches. Ice Knack can freeze enemies on the spot, for instance, but he can also lock gears in place. Like the last game, Knack can gain an armour-like shell made up of different materials like ice, metal or iron. There are just enough ingredients to keep things fresh too. That’s not to say these sequences aren’t well-designed or satisfying, however – they are – they’re just staples of the genre. The puzzle solving is similarly familiar – you’re shifting blocks around, weighing down pressure sensitive switches, bouncing lasers off mirrors to activate doohickies and so on. If you’ve ever played a platform game before you know what to expect here – elaborate gauntlets comprised of moving platforms, tricks, traps, steam vents and the like. ![]()
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